/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost; import com.shatteredpixel.shatteredpixeldungeon.items.Gold; import com.shatteredpixel.shatteredpixeldungeon.sprites.GnollSprite; import com.watabou.utils.Random; public class Gnoll extends Mob { { name = "gnoll scout"; spriteClass = GnollSprite.class; HP = HT = 12; defenseSkill = 4; EXP = 2; maxLvl = 8; loot = Gold.class; lootChance = 0.5f; } @Override public int damageRoll() { return Random.NormalIntRange( 2, 5 ); } @Override public int attackSkill( Char target ) { return 11; } @Override public int dr() { return 2; } @Override public String description() { return "Gnolls are hyena-like humanoids. They dwell in sewers and dungeons, venturing up to raid the surface from time to time. " + "Gnoll scouts are regular members of their pack, they are not as strong as brutes and not as intelligent as shamans."; } }