/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import java.util.HashSet; import com.watabou.noosa.tweeners.AlphaTweener; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.WraithSprite; import com.watabou.utils.Bundle; import com.watabou.utils.Random; public class Wraith extends Mob { private static final float SPAWN_DELAY = 2f; private int level; { name = "wraith"; spriteClass = WraithSprite.class; HP = HT = 1; EXP = 0; flying = true; } private static final String LEVEL = "level"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( LEVEL, level ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); level = bundle.getInt( LEVEL ); adjustStats( level ); } @Override public int damageRoll() { return Random.NormalIntRange( 1, 3 + level ); } @Override public int attackSkill( Char target ) { return 10 + level; } public void adjustStats( int level ) { this.level = level; defenseSkill = attackSkill( null ) * 5; enemySeen = true; } @Override public String defenseVerb() { return "evaded"; } @Override public boolean reset() { state = WANDERING; return true; } @Override public String description() { return "A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. " + "Being an ethereal entity, it is very hard to hit with a regular weapon."; } public static void spawnAround( int pos ) { for (int n : Level.NEIGHBOURS4) { int cell = pos + n; if (Level.passable[cell] && Actor.findChar( cell ) == null) { spawnAt( cell ); } } } public static Wraith spawnAt( int pos ) { if (Level.passable[pos] && Actor.findChar( pos ) == null) { Wraith w = new Wraith(); w.adjustStats( Dungeon.depth ); w.pos = pos; w.state = w.HUNTING; GameScene.add( w, SPAWN_DELAY ); w.sprite.alpha( 0 ); w.sprite.parent.add( new AlphaTweener( w.sprite, 1, 0.5f ) ); w.sprite.emitter().burst( ShadowParticle.CURSE, 5 ); return w; } else { return null; } } private static final HashSet> IMMUNITIES = new HashSet>(); static { IMMUNITIES.add( Death.class ); IMMUNITIES.add( Terror.class ); } @Override public HashSet> immunities() { return IMMUNITIES; } }