/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.HashSet;
import com.watabou.noosa.tweeners.AlphaTweener;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.WraithSprite;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Wraith extends Mob {
private static final float SPAWN_DELAY = 2f;
private int level;
{
name = "wraith";
spriteClass = WraithSprite.class;
HP = HT = 1;
EXP = 0;
flying = true;
}
private static final String LEVEL = "level";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( LEVEL, level );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
level = bundle.getInt( LEVEL );
adjustStats( level );
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 1, 3 + level );
}
@Override
public int attackSkill( Char target ) {
return 10 + level;
}
public void adjustStats( int level ) {
this.level = level;
defenseSkill = attackSkill( null ) * 5;
enemySeen = true;
}
@Override
public String defenseVerb() {
return "evaded";
}
@Override
public boolean reset() {
state = WANDERING;
return true;
}
@Override
public String description() {
return
"A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. " +
"Being an ethereal entity, it is very hard to hit with a regular weapon.";
}
public static void spawnAround( int pos ) {
for (int n : Level.NEIGHBOURS4) {
int cell = pos + n;
if (Level.passable[cell] && Actor.findChar( cell ) == null) {
spawnAt( cell );
}
}
}
public static Wraith spawnAt( int pos ) {
if (Level.passable[pos] && Actor.findChar( pos ) == null) {
Wraith w = new Wraith();
w.adjustStats( Dungeon.depth );
w.pos = pos;
w.state = w.HUNTING;
GameScene.add( w, SPAWN_DELAY );
w.sprite.alpha( 0 );
w.sprite.parent.add( new AlphaTweener( w.sprite, 1, 0.5f ) );
w.sprite.emitter().burst( ShadowParticle.CURSE, 5 );
return w;
} else {
return null;
}
}
private static final HashSet> IMMUNITIES = new HashSet>();
static {
IMMUNITIES.add( Death.class );
IMMUNITIES.add( Terror.class );
}
@Override
public HashSet> immunities() {
return IMMUNITIES;
}
}