/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; public class Barkskin extends Buff { private int level = 0; @Override public boolean act() { if (target.isAlive()) { spend( TICK ); if (--level <= 0) { detach(); } } else { detach(); } return true; } public int level() { return level; } public void level( int value ) { if (level < value) { level = value; } } @Override public int icon() { return BuffIndicator.BARKSKIN; } @Override public String toString() { return "Barkskin"; } }