/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import java.util.HashMap;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
public class SpellSprite extends Image {
public static final int FOOD = 0;
public static final int MAP = 1;
public static final int CHARGE = 2;
public static final int MASTERY = 3;
private static final int SIZE = 16;
private enum Phase {
FADE_IN, STATIC, FADE_OUT
};
private static final float FADE_IN_TIME = 0.2f;
private static final float STATIC_TIME = 0.8f;
private static final float FADE_OUT_TIME = 0.4f;
private static TextureFilm film;
private Char target;
private Phase phase;
private float duration;
private float passed;
private static HashMap all = new HashMap();
public SpellSprite() {
super( Assets.SPELL_ICONS );
if (film == null) {
film = new TextureFilm( texture, SIZE );
}
}
public void reset( int index ) {
frame( film.get( index ) );
origin.set( width / 2, height / 2 );
phase = Phase.FADE_IN;
duration = FADE_IN_TIME;
passed = 0;
}
@Override
public void update() {
super.update();
x = target.sprite.center().x - SIZE / 2;
y = target.sprite.y - SIZE;
switch (phase) {
case FADE_IN:
alpha( passed / duration );
scale.set( passed / duration );
break;
case STATIC:
break;
case FADE_OUT:
alpha( 1 - passed / duration );
break;
}
if ((passed += Game.elapsed) > duration) {
switch (phase) {
case FADE_IN:
phase = Phase.STATIC;
duration = STATIC_TIME;
break;
case STATIC:
phase = Phase.FADE_OUT;
duration = FADE_OUT_TIME;
break;
case FADE_OUT:
kill();
break;
}
passed = 0;
}
}
@Override
public void kill() {
super.kill();
all.remove( target );
}
public static void show( Char ch, int index ) {
if (!ch.sprite.visible) {
return;
}
SpellSprite old = all.get( ch );
if (old != null) {
old.kill();
}
SpellSprite sprite = GameScene.spellSprite();
sprite.revive();
sprite.reset( index );
sprite.target = ch;
all.put( ch, sprite );
}
}