/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.potions; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; public class PotionOfExperience extends Potion { { name = "Potion of Experience"; } @Override protected void apply( Hero hero ) { setKnown(); hero.earnExp( hero.maxExp() - hero.exp ); } @Override public String desc() { return "The storied experiences of multitudes of battles reduced to liquid form, " + "this draught will instantly raise your experience level."; } @Override public int price() { return isKnown() ? 80 * quantity : super.price(); } }