/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.rings; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.items.Item; public class RingOfThorns extends Ring { { name = "Ring of Thorns"; } @Override protected RingBuff buff( ) { return new Thorns(); } @Override public Item random() { level = +1; return this; } @Override public boolean doPickUp( Hero hero ) { identify(); Badges.validateRingOfThorns(); Badges.validateItemLevelAquired( this ); return super.doPickUp(hero); } @Override public boolean isUpgradable() { return false; } @Override public String desc() { return isKnown() ? "Though this ring doesn't provide real thorns, an enemy that attacks you " + "will itself be wounded by a fraction of the damage that it inflicts. " + "Upgrading this ring won't give any additional bonuses." : super.desc(); } public class Thorns extends RingBuff { } }