/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing; import com.watabou.utils.Random; public class Paralysis extends Weapon.Enchantment { private static final String TXT_STUNNING = "Stunning %s"; private static ItemSprite.Glowing YELLOW = new ItemSprite.Glowing( 0xCCAA44 ); @Override public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) { // lvl 0 - 13% // lvl 1 - 22% // lvl 2 - 30% int level = Math.max( 0, weapon.level ); if (Random.Int( level + 8 ) >= 7) { Buff.prolong( defender, com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis.class, Random.Float( 1, 1.5f + level ) ); return true; } else { return false; } } @Override public Glowing glowing() { return YELLOW; } @Override public String name( String weaponName) { return String.format( TXT_STUNNING, weaponName ); } }