/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Random; public class MeleeWeapon extends Weapon { private int tier; public MeleeWeapon( int tier, float acu, float dly ) { super(); this.tier = tier; ACU = acu; DLY = dly; STR = typicalSTR(); MIN = min(); MAX = max(); } private int min() { return tier; } private int max() { return (int)((tier * tier - tier + 10) / ACU * DLY); } @Override public Item upgrade() { return upgrade( false ); } public Item upgrade( boolean enchant ) { STR--; MIN++; MAX += tier; return super.upgrade( enchant ); } public Item safeUpgrade() { return upgrade( enchantment != null ); } @Override public Item degrade() { STR++; MIN--; MAX -= tier; return super.degrade(); } public int typicalSTR() { return 8 + tier * 2; } @Override public String info() { final String p = "\n\n"; StringBuilder info = new StringBuilder( desc() ); String quality = levelKnown && level != 0 ? (level > 0 ? "upgraded" : "degraded") : ""; info.append( p ); info.append( "This " + name + " is " + Utils.indefinite( quality ) ); info.append( " tier-" + tier + " melee weapon. " ); if (levelKnown) { info.append( "Its average damage is " + (MIN + (MAX - MIN) / 2) + " points per hit. " ); } else { info.append( "Its typical average damage is " + (min() + (max() - min()) / 2) + " points per hit " + "and usually it requires " + typicalSTR() + " points of strength. " ); if (typicalSTR() > Dungeon.hero.STR()) { info.append( "Probably this weapon is too heavy for you. " ); } } if (DLY != 1f) { info.append( "This is a rather " + (DLY < 1f ? "fast" : "slow") ); if (ACU != 1f) { if ((ACU > 1f) == (DLY < 1f)) { info.append( " and "); } else { info.append( " but "); } info.append( ACU > 1f ? "accurate" : "inaccurate" ); } info.append( " weapon. "); } else if (ACU != 1f) { info.append( "This is a rather " + (ACU > 1f ? "accurate" : "inaccurate") + " weapon. " ); } if (enchantment != null) { info.append( "It is enchanted." ); } if (levelKnown && Dungeon.hero.belongings.backpack.items.contains( this )) { if (STR > Dungeon.hero.STR()) { info.append( p ); info.append( "Because of your inadequate strength the accuracy and speed " + "of your attack with this " + name + " is decreased." ); } if (STR < Dungeon.hero.STR()) { info.append( p ); info.append( "Because of your excess strength the damage " + "of your attack with this " + name + " is increased." ); } } if (isEquipped( Dungeon.hero )) { info.append( p ); info.append( "You hold the " + name + " at the ready" + (cursed ? ", and because it is cursed, you are powerless to let go." : ".") ); } else { if (cursedKnown && cursed) { info.append( p ); info.append( "You can feel a malevolent magic lurking within " + name +"." ); } } return info.toString(); } @Override public int price() { int price = 20 * (1 << (tier - 1)); if (enchantment != null) { price *= 1.5; } if (cursed && cursedKnown) { price /= 2; } if (levelKnown) { if (level > 0) { price *= (level + 1); } else if (level < 0) { price /= (1 - level); } } if (price < 1) { price = 1; } return price; } @Override public Item random() { super.random(); if (Random.Int( 10 + level ) == 0) { enchant( Enchantment.random() ); } return this; } }