/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.features; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; public class Door { public static void enter( int pos ) { Level.set( pos, Terrain.OPEN_DOOR ); GameScene.updateMap( pos ); Dungeon.observe(); if (Dungeon.visible[pos]) { Sample.INSTANCE.play( Assets.SND_OPEN ); } } public static void leave( int pos ) { if (Dungeon.level.heaps.get( pos ) == null) { Level.set( pos, Terrain.DOOR ); GameScene.updateMap( pos ); Dungeon.observe(); } } }