/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.ui; import com.watabou.noosa.BitmapText; import com.watabou.noosa.Camera; import com.watabou.noosa.Image; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; public class DangerIndicator extends Tag { public static final int COLOR = 0xFF4C4C; private BitmapText number; private Image icon; private int enemyIndex = 0; private int lastNumber = -1; public DangerIndicator() { super( 0xFF4C4C ); setSize( 24, 16 ); visible = false; } @Override protected void createChildren() { super.createChildren(); number = new BitmapText( PixelScene.font1x ); add( number ); icon = Icons.SKULL.get(); add( icon ); } @Override protected void layout() { super.layout(); icon.x = right() - 10; icon.y = y + (height - icon.height) / 2; placeNumber(); } private void placeNumber() { number.x = right() - 11 - number.width(); number.y = PixelScene.align( y + (height - number.baseLine()) / 2 ); } @Override public void update() { if (Dungeon.hero.isAlive()) { int v = Dungeon.hero.visibleEnemies(); if (v != lastNumber) { lastNumber = v; if (visible = (lastNumber > 0)) { number.text( Integer.toString( lastNumber ) ); number.measure(); placeNumber(); flash(); } } } else { visible = false; } super.update(); } @Override protected void onClick() { Mob target = Dungeon.hero.visibleEnemy( enemyIndex++ ); HealthIndicator.instance.target( target == HealthIndicator.instance.target() ? null : target ); Camera.main.target = null; Camera.main.focusOn( target.sprite ); } }