/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2021 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.utils; public class Point { public int x; public int y; public Point() { } public Point( int x, int y ) { this.x = x; this.y = y; } public Point( Point p ) { this.x = p.x; this.y = p.y; } public Point set( int x, int y ) { this.x = x; this.y = y; return this; } public Point set( Point p ) { x = p.x; y = p.y; return this; } public Point clone() { return new Point( this ); } public Point scale( float f ) { this.x *= f; this.y *= f; return this; } public Point offset( int dx, int dy ) { x += dx; y += dy; return this; } public Point offset( Point d ) { x += d.x; y += d.y; return this; } @Override public boolean equals( Object obj ) { if (obj instanceof Point) { Point p = (Point)obj; return p.x == x && p.y == y; } else { return false; } } }