/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import java.util.HashSet; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.watabou.noosa.Camera; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ShamanSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.Callback; import com.watabou.utils.Random; public class Shaman extends Mob implements Callback { private static final float TIME_TO_ZAP = 1f; { spriteClass = ShamanSprite.class; HP = HT = 18; defenseSkill = 8; EXP = 6; maxLvl = 14; loot = Generator.Category.SCROLL; lootChance = 0.33f; } @Override public int damageRoll() { return Random.NormalIntRange( 2, 6 ); } @Override public int attackSkill( Char target ) { return 11; } @Override public int dr() { return 4; } @Override protected boolean canAttack( Char enemy ) { return new Ballistica( pos, enemy.pos, Ballistica.MAGIC_BOLT).collisionPos == enemy.pos; } @Override protected boolean doAttack( Char enemy ) { if (Level.distance( pos, enemy.pos ) <= 1) { return super.doAttack( enemy ); } else { boolean visible = Level.fieldOfView[pos] || Level.fieldOfView[enemy.pos]; if (visible) { sprite.zap( enemy.pos ); } spend( TIME_TO_ZAP ); if (hit( this, enemy, true )) { int dmg = (int)(damageRoll()*1.5f); if (Level.water[enemy.pos] && !enemy.flying) { dmg *= 1.5f; } enemy.damage( dmg, LightningTrap.LIGHTNING ); enemy.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 ); enemy.sprite.flash(); if (enemy == Dungeon.hero) { Camera.main.shake( 2, 0.3f ); if (!enemy.isAlive()) { Dungeon.fail( getClass() ); GLog.n( Messages.get(this, "zap_kill") ); } } } else { enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() ); } return !visible; } } @Override public void call() { next(); } private static final HashSet> RESISTANCES = new HashSet<>(); static { RESISTANCES.add( LightningTrap.Electricity.class ); } @Override public HashSet> resistances() { return RESISTANCES; } }