/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.wands; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning; import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Callback; import com.watabou.utils.Random; public class WandOfFirebolt extends Wand { { name = "Wand of Firebolt"; } @Override protected void onZap( int cell ) { int level = level(); for (int i=1; i < Ballistica.distance - 1; i++) { int c = Ballistica.trace[i]; if (Level.flamable[c]) { GameScene.add( Blob.seed( c, 1, Fire.class ) ); } } GameScene.add( Blob.seed( cell, 1, Fire.class ) ); Char ch = Actor.findChar( cell ); if (ch != null) { ch.damage( Random.Int( 1, 8 + level * level ), this ); Buff.affect( ch, Burning.class ).reignite( ch ); ch.sprite.emitter().burst( FlameParticle.FACTORY, 5 ); if (ch == curUser && !ch.isAlive()) { Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name ) ); GLog.n( "You killed yourself with your own Wand of Firebolt..." ); } } } protected void fx( int cell, Callback callback ) { MagicMissile.fire( curUser.sprite.parent, curUser.pos, cell, callback ); Sample.INSTANCE.play( Assets.SND_ZAP ); } @Override public String desc() { return "This wand unleashes bursts of magical fire. It will ignite " + "flammable terrain, and will damage and burn a creature it hits."; } }