/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.painters; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.items.Honeypot; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.watabou.utils.Random; public class StoragePainter extends Painter { public static void paint( Level level, Room room ) { final int floor = Terrain.EMPTY_SP; fill( level, room, Terrain.WALL ); fill( level, room, 1, floor ); boolean honeyPot = Random.Int( 2 ) == 0; int n = Random.IntRange( 3, 4 ); for (int i=0; i < n; i++) { int pos; do { pos = room.random(); } while (level.map[pos] != floor); if (honeyPot){ level.drop( new Honeypot(), pos); honeyPot = false; } else level.drop( prize( level ), pos ); } room.entrance().set( Room.Door.Type.BARRICADE ); level.addItemToSpawn( new PotionOfLiquidFlame() ); } private static Item prize( Level level ) { if (Random.Int(2) != 0){ Item prize = level.findPrizeItem(); if (prize != null) return prize; } return Generator.random( Random.oneOf( Generator.Category.POTION, Generator.Category.SCROLL, Generator.Category.FOOD, Generator.Category.GOLD ) ); } }