/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class Knuckles extends MeleeWeapon { { name = "knuckleduster"; image = ItemSpriteSheet.KNUCKLEDUSTER; } public Knuckles() { super( 1, 1f, 0.5f ); } @Override public String desc() { return "A piece of iron shaped to fit around the knuckles."; } }