/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class Sai extends MeleeWeapon { { image = ItemSpriteSheet.SAI; tier = 3; DLY = 0.5f; //2x speed } @Override public int max(int lvl) { return Math.round(2.5f*(tier+1)) + //10 base, down from 20 lvl*Math.round(0.5f*(tier+1)); //+2 per level, down from +4 } @Override public int defenceFactor(Hero hero) { return 3+level(); //3 extra defence, plus 1 per level; } }