/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import java.util.ArrayList;
import com.watabou.noosa.particles.Emitter;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Light;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
public class Torch extends Item {
public static final String AC_LIGHT = "LIGHT";
public static final float TIME_TO_LIGHT = 1;
{
image = ItemSpriteSheet.TORCH;
stackable = true;
defaultAction = AC_LIGHT;
}
@Override
public ArrayList actions( Hero hero ) {
ArrayList actions = super.actions( hero );
actions.add( AC_LIGHT );
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_LIGHT )) {
hero.spend( TIME_TO_LIGHT );
hero.busy();
hero.sprite.operate( hero.pos );
detach( hero.belongings.backpack );
Buff.affect( hero, Light.class, Light.DURATION );
Emitter emitter = hero.sprite.centerEmitter();
emitter.start( FlameParticle.FACTORY, 0.2f, 3 );
} else {
super.execute( hero, action );
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public int price() {
return 10 * quantity;
}
}