/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
import java.util.ArrayList;
import java.util.Collections;
public class AlchemistsToolkit extends Artifact {
{
image = ItemSpriteSheet.ARTIFACT_TOOLKIT;
levelCap = 10;
}
public static final String AC_BREW = "BREW";
//arrays used in containing potion collections for mix logic.
public final ArrayList combination = new ArrayList();
public ArrayList curGuess = new ArrayList();
public ArrayList bstGuess = new ArrayList();
public int numWrongPlace = 0;
public int numRight = 0;
private int seedsToPotion = 0;
protected String inventoryTitle = "Select a potion";
protected WndBag.Mode mode = WndBag.Mode.POTION;
public AlchemistsToolkit() {
super();
Generator.Category cat = Generator.Category.POTION;
for (int i = 1; i <= 3; i++){
String potion;
do{
potion = convertName(cat.classes[Random.chances(cat.probs)].getSimpleName());
//forcing the player to use experience potions would be completely unfair.
} while (combination.contains(potion) || potion.equals("Experience"));
combination.add(potion);
}
}
@Override
public ArrayList actions( Hero hero ) {
ArrayList actions = super.actions( hero );
if (isEquipped( hero ) && level() < levelCap && !cursed)
actions.add(AC_BREW);
return actions;
}
@Override
public void execute(Hero hero, String action ) {
if (action.equals(AC_BREW)){
GameScene.selectItem(itemSelector, mode, inventoryTitle);
} else {
super.execute(hero, action);
}
}
public void guessBrew() {
if (curGuess.size() != 3)
return;
int numWrongPlace = 0;
int numRight = 0;
for (String potion : curGuess) {
if (combination.contains(potion)) {
if (curGuess.indexOf(potion) == combination.indexOf(potion)) {
numRight++;
} else {
numWrongPlace++;
}
}
}
int score = (numRight *3) + numWrongPlace;
if (score == 9)
score ++;
if (score == 0){
GLog.i("Your mixture is complete, but none of the potions you used seem to react well. " +
"The brew is useless, you throw it away.");
} else if (score > level()) {
level(score);
seedsToPotion = 0;
bstGuess = curGuess;
this.numRight = numRight;
this.numWrongPlace = numWrongPlace;
if (level() == 10){
bstGuess = new ArrayList();
GLog.p("The mixture you've created seems perfect, you don't think there is any way to improve it!");
} else {
GLog.w("you finish mixing potions, " + brewDesc(numWrongPlace, numRight) +
". This is your best brew yet!");
}
} else {
GLog.w("you finish mixing potions, " + brewDesc(numWrongPlace, numRight) +
". This brew isn't as good as the current one, you throw it away.");
}
curGuess = new ArrayList();
}
private String brewDesc(int numWrongPlace, int numRight){
String result = "";
if (numWrongPlace > 0){
result += numWrongPlace + " reacted well, but in the wrong order";
if (numRight > 0)
result += " and ";
}
if (numRight > 0){
result += numRight + " reacted perfectly";
}
return result;
}
@Override
protected ArtifactBuff passiveBuff() {
return new alchemy();
}
@Override
public String desc() {
String result = "This toolkit contains a number of regents and herbs used to improve the process of " +
"cooking potions.\n\n";
if (isEquipped(Dungeon.hero))
if (cursed)
result += "The cursed toolkit has bound itself to your side, and refuses to let you use alchemy.\n\n";
else
result += "The toolkit rests on your hip, the various tools inside make a light jingling sound as you move.\n\n";
if (level() == 0){
result += "The toolkit seems to be missing a key tool, a catalyst mixture. You'll have to make your own " +
"out of three common potions to get the most out of the toolkit.";
} else if (level() == 10) {
result += "The mixture you have created seems perfect, and the toolkit is working at maximum efficiency.";
} else if (!bstGuess.isEmpty()) {
result += "Your current best mixture is made from: " + bstGuess.get(0) + ", " + bstGuess.get(1) + ", "
+ bstGuess.get(2) + ", in that order.\n\n";
result += "Of the potions in that mix, " + brewDesc(numWrongPlace, numRight) + ".";
//would only trigger if an upgraded toolkit was gained through transmutation or bones.
} else {
result += "The toolkit seems to have a catalyst mixture already in it, but it isn't ideal. Unfortunately " +
"you have no idea what's in the mixture.";
}
return result;
}
private static final String COMBINATION = "combination";
private static final String CURGUESS = "curguess";
private static final String BSTGUESS = "bstguess";
private static final String NUMWRONGPLACE = "numwrongplace";
private static final String NUMRIGHT = "numright";
private static final String SEEDSTOPOTION = "seedstopotion";
@Override
public void storeInBundle(Bundle bundle){
super.storeInBundle(bundle);
bundle.put(NUMWRONGPLACE, numWrongPlace);
bundle.put(NUMRIGHT, numRight);
bundle.put(SEEDSTOPOTION, seedsToPotion);
bundle.put(COMBINATION, combination.toArray(new String[combination.size()]));
bundle.put(CURGUESS, curGuess.toArray(new String[curGuess.size()]));
bundle.put(BSTGUESS, bstGuess.toArray(new String[bstGuess.size()]));
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
numWrongPlace = bundle.getInt( NUMWRONGPLACE );
numRight = bundle.getInt( NUMRIGHT );
seedsToPotion = bundle.getInt( SEEDSTOPOTION );
combination.clear();
Collections.addAll( combination, bundle.getStringArray( COMBINATION ));
Collections.addAll( curGuess, bundle.getStringArray( CURGUESS ));
Collections.addAll( bstGuess, bundle.getStringArray( BSTGUESS ));
}
public class alchemy extends ArtifactBuff {
public boolean tryCook(int count){
//this logic is handled inside the class with a variable so that it may be stored.
//to prevent manipulation where a player could keep throwing in 1-2 seeds until they get lucky.
if (seedsToPotion == 0){
if (Random.Int(20) < 10+level()){
if (Random.Int(20) < level()){
seedsToPotion = 1;
} else
seedsToPotion = 2;
} else
seedsToPotion = 3;
}
if (count >= seedsToPotion){
seedsToPotion = 0;
return true;
} else
return false;
}
}
protected WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect(Item item) {
if (item != null && item instanceof Potion && item.isIdentified()){
if (!curGuess.contains(convertName(item.getClass().getSimpleName()))) {
Hero hero = Dungeon.hero;
hero.sprite.operate( hero.pos );
hero.busy();
hero.spend( 2f );
Sample.INSTANCE.play(Assets.SND_DRINK);
item.detach(hero.belongings.backpack);
curGuess.add(convertName(item.getClass().getSimpleName()));
if (curGuess.size() == 3){
guessBrew();
} else {
GLog.i("You mix the " + item.name() + " into your current brew.");
}
} else {
GLog.w("Your current brew already contains that potion.");
}
} else if (item != null) {
GLog.w("You need to select an identified potion.");
}
}
};
}