/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Sheep; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Random; public class FlockTrap extends Trap { { name = "Flock trap"; color = TrapSprite.WHITE; shape = TrapSprite.WAVES; } @Override public void activate() { //use an actor as we want to put this on a slight delay so all chars get a chance to act this turn first. Actor.add(new Actor() { { actPriority = 3; } protected boolean act() { int cell; for (int i : Level.NEIGHBOURS9DIST2) { cell = pos + i; if (Level.insideMap(cell) && Actor.findChar(cell) == null && !(Level.solid[cell] || Level.pit[cell])) { Sheep sheep = new Sheep(); sheep.lifespan = 2 + Random.Int(Dungeon.depth + 10); sheep.pos = cell; GameScene.add(sheep); } CellEmitter.get(cell).burst(Speck.factory(Speck.WOOL), 4); } Sample.INSTANCE.play(Assets.SND_PUFF); Actor.remove(this); return true; } }); } @Override public String desc() { return "Perhaps a joke from some amateur mage, triggering this trap will create a flock of magical sheep."; } }