/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost; import com.shatteredpixel.shatteredpixeldungeon.effects.Splash; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Random; public class FrostTrap extends Trap { { name = "Frost trap"; color = TrapSprite.WHITE; shape = TrapSprite.STARS; } @Override public void activate() { if (Dungeon.visible[ pos ]){ Splash.at( sprite.center(), 0xFFB2D6FF, 10); Sample.INSTANCE.play( Assets.SND_SHATTER ); } Heap heap = Dungeon.level.heaps.get( pos ); if (heap != null) heap.freeze(); Char ch = Actor.findChar(pos); if (ch != null){ ch.damage(Random.NormalIntRange(1 , Dungeon.depth), this); Chill.prolong(ch, Frost.class, 10f + Random.Int(Dungeon.depth)); if (!ch.isAlive() && ch == Dungeon.hero){ Dungeon.fail( Utils.format(ResultDescriptions.TRAP, name) ); GLog.n("You succumb to the freezing trap..."); } } } @Override public String desc() { return "When activated, chemicals in this trap will trigger a powerful snap-frost at its location."; } }