/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PoisonParticle; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; public class PoisonTrap extends Trap{ { name = "Poison trap"; color = TrapSprite.VIOLET; shape = TrapSprite.CROSSHAIR; } @Override public void activate() { Char ch = Actor.findChar( pos ); if (ch != null) { Buff.affect( ch, Poison.class ).set( Poison.durationFactor( ch ) * (4 + Dungeon.depth / 2) ); } CellEmitter.center( pos ).burst( PoisonParticle.SPLASH, 3 ); } @Override public String desc() { return "A small dart-blower must be hidden nearby, activating this trap will cause it to shoot a poisoned dart at you."; } }