/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.effects; import com.watabou.noosa.Image; import com.shatteredpixel.shatteredpixeldungeon.Assets; public class Effects { public enum Type { RIPPLE, LIGHTNING, WOUND, EXCLAMATION, CHAIN, DEATH_RAY, LIGHT_RAY, HEALTH_RAY }; public static Image get( Type type ) { Image icon = new Image( Assets.EFFECTS ); switch (type) { case RIPPLE: icon.frame(icon.texture.uvRect(0, 0, 16, 16)); break; case LIGHTNING: icon.frame(icon.texture.uvRect(16, 0, 32, 8)); break; case WOUND: icon.frame(icon.texture.uvRect(16, 8, 32, 16)); break; case EXCLAMATION: icon.frame(icon.texture.uvRect(0, 16, 6, 25)); break; case CHAIN: icon.frame(icon.texture.uvRect(6, 16, 11, 22)); break; case DEATH_RAY: icon.frame(icon.texture.uvRect(16, 16, 32, 24)); break; case LIGHT_RAY: icon.frame(icon.texture.uvRect(16, 23, 32, 31)); break; case HEALTH_RAY: icon.frame(icon.texture.uvRect(16, 30, 32, 38)); break; } return icon; } }