/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang; public class Instability extends Weapon.Enchantment { private static final String TXT_UNSTABLE = "Unstable %s"; @Override public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) { Enchantment ench = random(); if (weapon instanceof Boomerang) { while (ench instanceof Piercing || ench instanceof Swing) { ench = Enchantment.random(); } } return ench.proc( weapon, attacker, defender, damage ); } @Override public String name( String weaponName) { return String.format( TXT_UNSTABLE, weaponName ); } }