/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.utils; import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.List; public class Random { private static java.util.Random rand = new java.util.Random(); public static void seed( ){ rand = new java.util.Random(); } public static void seed( long seed ){ rand.setSeed(seed); } //returns a uniformly distributed float in the range [0, 1) public static float Float() { return rand.nextFloat(); } //returns a uniformly distributed float in the range [0, max) public static float Float( float max ) { return Float() * max; } //returns a uniformly distributed float in the range [min, max) public static float Float( float min, float max ) { return min + Float(max - min); } //returns a triangularly distributed float in the range [min, max) public static float NormalFloat( float min, float max ) { return min + ((Float(max - min) + Float(max - min))/2f); } //returns a uniformly distributed int in the range [0, max) public static int Int( int max ) { return max > 0 ? rand.nextInt(max) : 0; } //returns a uniformly distributed int in the range [min, max) public static int Int( int min, int max ) { return min + Int(max - min); } //returns a uniformly distributed int in the range [min, max] public static int IntRange( int min, int max ) { return min + Int(max - min + 1); } //returns a triangularly distributed int in the range [min, max] public static int NormalIntRange( int min, int max ) { return min + (int)((Float() + Float()) * (max - min + 1) / 2f); } //returns a uniformly distributed long in the range [-2^63, 2^63) public static long Long() { return rand.nextLong(); } //returns a uniformly distributed long in the range [0, max) public static long Long( long max ) { long result = Long(); if (result < 0) result += Long.MAX_VALUE; return result % max; } //returns an index from chances, the probability of each index is the weight values in changes public static int chances( float[] chances ) { int length = chances.length; float sum = 0; for (int i=0; i < length; i++) { sum += chances[i]; } float value = Float( sum ); sum = 0; for (int i=0; i < length; i++) { sum += chances[i]; if (value < sum) { return i; } } return -1; } @SuppressWarnings("unchecked") //returns a key element from chances, the probability of each key is the weight value it maps to public static K chances( HashMap chances ) { int size = chances.size(); Object[] values = chances.keySet().toArray(); float[] probs = new float[size]; float sum = 0; for (int i=0; i < size; i++) { probs[i] = chances.get( values[i] ); sum += probs[i]; } if (sum <= 0) { return null; } float value = Float( sum ); sum = probs[0]; for (int i=0; i < size; i++) { if (value < sum) { return (K)values[i]; } sum += probs[i + 1]; } return null; } public static int index( Collection collection ) { return Int(collection.size()); } @SafeVarargs public static T oneOf(T... array ) { return array[Int(array.length)]; } public static T element( T[] array ) { return element( array, array.length ); } public static T element( T[] array, int max ) { return array[Int(max)]; } @SuppressWarnings("unchecked") public static T element( Collection collection ) { int size = collection.size(); return size > 0 ? (T)collection.toArray()[Int( size )] : null; } public static void shuffle( List list){ Collections.shuffle(list, rand); } public static void shuffle( T[] array ) { for (int i=0; i < array.length - 1; i++) { int j = Int( i, array.length ); if (j != i) { T t = array[i]; array[i] = array[j]; array[j] = t; } } } public static void shuffle( U[] u, V[]v ) { for (int i=0; i < u.length - 1; i++) { int j = Int( i, u.length ); if (j != i) { U ut = u[i]; u[i] = u[j]; u[j] = ut; V vt = v[i]; v[i] = v[j]; v[j] = vt; } } } }