/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.sprites.AcidicSprite; import com.watabou.utils.Random; public class Acidic extends Scorpio { { name = "acidic scorpio"; spriteClass = AcidicSprite.class; } @Override public int defenseProc( Char enemy, int damage ) { int dmg = Random.IntRange( 0, damage ); if (dmg > 0) { enemy.damage( dmg, this ); } return super.defenseProc( enemy, damage ); } @Override public void die( Object cause ) { super.die( cause ); Badges.validateRare( this ); } }