/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.windows; import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; import com.watabou.noosa.BitmapTextMultiline; import com.watabou.noosa.Image; import com.watabou.noosa.ui.Component; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; public class WndTitledMessage extends Window { protected static final int WIDTH_P = 120; protected static final int WIDTH_L = 144; protected static final int GAP = 2; public WndTitledMessage( Image icon, String title, String message ) { this( new IconTitle( icon, title ), message ); } public WndTitledMessage( Component titlebar, String message ) { super(); int width = ShatteredPixelDungeon.landscape() ? WIDTH_L : WIDTH_P; titlebar.setRect( 0, 0, width, 0 ); add( titlebar ); Highlighter hl = new Highlighter( message ); BitmapTextMultiline normal = PixelScene.createMultiline(hl.text, 6); normal.maxWidth = width; normal.measure(); normal.x = titlebar.left(); normal.y = titlebar.bottom() + GAP; add(normal); if (hl.isHighlighted()) { normal.mask = hl.inverted(); BitmapTextMultiline highlighted = PixelScene.createMultiline(hl.text, 6); highlighted.maxWidth = normal.maxWidth; highlighted.measure(); highlighted.x = normal.x; highlighted.y = normal.y; add(highlighted); highlighted.mask = hl.mask; highlighted.hardlight(TITLE_COLOR); } resize( width, (int)(normal.y + normal.height()) ); } }