/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.glwrap; public class Matrix { public static final float G2RAD = 0.01745329251994329576923690768489f; public static float[] clone( float[] m ) { int n = m.length; float[] res = new float[n]; do { res[--n] = m[n]; } while (n > 0); return res; } public static void copy( float[] src, float[] dst ) { int n = src.length; do { dst[--n] = src[n]; } while (n > 0); } private static float[] identity = new float[]{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }; public static void setIdentity( float[] m ) { System.arraycopy(identity, 0, m, 0, identity.length); } public static void rotate( float[] m, float a ) { a *= G2RAD; float sin = (float)Math.sin( a ); float cos = (float)Math.cos( a ); float m0 = m[0]; float m1 = m[1]; float m4 = m[4]; float m5 = m[5]; m[0] = m0 * cos + m4 * sin; m[1] = m1 * cos + m5 * sin; m[4] = -m0 * sin + m4 * cos; m[5] = -m1 * sin + m5 * cos; } public static void skewX( float[] m, float a ) { double t = Math.tan( a * G2RAD ); m[4] += -m[0] * t; m[5] += -m[1] * t; } public static void skewY( float[] m, float a ) { double t = Math.tan( a * G2RAD ); m[0] += m[4] * t; m[1] += m[5] * t; } public static void scale( float[] m, float x, float y ) { m[0] *= x; m[1] *= x; m[2] *= x; m[3] *= x; m[4] *= y; m[5] *= y; m[6] *= y; m[7] *= y; // android.opengl.Matrix.scaleM( m, 0, x, y, 1 ); } public static void translate( float[] m, float x, float y ) { m[12] += m[0] * x + m[4] * y; m[13] += m[1] * x + m[5] * y; } public static void multiply( float[] left, float right[], float[] result ) { android.opengl.Matrix.multiplyMM( result, 0, left, 0, right, 0 ); } }