/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.painters; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.RotHeart; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.RotLasher; import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.watabou.utils.Random; public class RotGardenPainter extends Painter { public static void paint( Level level, Room room ) { Room.Door entrance = room.entrance(); entrance.set(Room.Door.Type.LOCKED); level.addItemToSpawn(new IronKey(Dungeon.depth)); fill(level, room, Terrain.WALL); fill(level, room, 1, Terrain.GRASS); int heartX = Random.IntRange(room.left+1, room.right-1); int heartY = Random.IntRange(room.top+1, room.bottom-1); if (entrance.x == room.left) { heartX = room.right - 1; } else if (entrance.x == room.right) { heartX = room.left + 1; } else if (entrance.y == room.top) { heartY = room.bottom - 1; } else if (entrance.y == room.bottom) { heartY = room.top + 1; } placePlant(level, heartX + heartY * Level.WIDTH, new RotHeart()); int lashers = ((room.right-room.left-1)*(room.bottom-room.top-1))/8; for (int i = 1; i <= lashers; i++){ int pos; do { pos = room.random(); } while (!validPlantPos(level, pos)); placePlant(level, pos, new RotLasher()); } } private static boolean validPlantPos(Level level, int pos){ if (level.map[pos] != Terrain.GRASS){ return false; } for (int i : Level.NEIGHBOURS9){ if (level.findMob(pos+i) != null){ return false; } } return true; } private static void placePlant(Level level, int pos, Mob plant){ plant.pos = pos; level.mobs.add( plant ); for(int i : Level.NEIGHBOURS8) { if (level.map[pos + i] == Terrain.GRASS){ set(level, pos + i, Terrain.HIGH_GRASS); } } } }