/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Corruption; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.Gold; import com.shatteredpixel.shatteredpixeldungeon.items.Honeypot; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.MasterThievesArmband; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ThiefSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.Bundle; import com.watabou.utils.Random; public class Thief extends Mob { public Item item; { spriteClass = ThiefSprite.class; HP = HT = 20; defenseSkill = 12; EXP = 5; maxLvl = 10; loot = new MasterThievesArmband().identify(); lootChance = 0.01f; FLEEING = new Fleeing(); properties.add(Property.DEMONIC); } private static final String ITEM = "item"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( ITEM, item ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); item = (Item)bundle.get( ITEM ); } @Override public float speed() { if (item != null) return (5*super.speed())/6; else return super.speed(); } @Override public int damageRoll() { return Random.NormalIntRange( 1, 7 ); } @Override protected float attackDelay() { return 0.5f; } @Override public void die( Object cause ) { super.die( cause ); if (item != null) { Dungeon.level.drop( item, pos ).sprite.drop(); //updates position if (item instanceof Honeypot.ShatteredPot) ((Honeypot.ShatteredPot)item).setHolder( this ); } } @Override protected Item createLoot(){ if (!Dungeon.limitedDrops.armband.dropped()) { Dungeon.limitedDrops.armband.drop(); return super.createLoot(); } else return new Gold(Random.NormalIntRange(100, 250)); } @Override public int attackSkill( Char target ) { return 12; } @Override public int dr() { return 3; } @Override public int attackProc( Char enemy, int damage ) { if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) { state = FLEEING; } return damage; } @Override public int defenseProc(Char enemy, int damage) { if (state == FLEEING) { Dungeon.level.drop( new Gold(), pos ).sprite.drop(); } return super.defenseProc(enemy, damage); } protected boolean steal( Hero hero ) { Item item = hero.belongings.randomUnequipped(); if (item != null && !item.unique && item.level() < 1 ) { GLog.w( Messages.get(Thief.class, "stole", item.name()) ); Dungeon.quickslot.clearItem( item ); item.updateQuickslot(); if (item instanceof Honeypot){ this.item = ((Honeypot)item).shatter(this, this.pos); item.detach( hero.belongings.backpack ); } else { this.item = item.detach( hero.belongings.backpack ); if ( item instanceof Honeypot.ShatteredPot) ((Honeypot.ShatteredPot)item).setHolder(this); } return true; } else { return false; } } @Override public String description() { String desc = super.description(); if (item != null) { desc += Messages.get(this, "carries", item.name() ); } return desc; } private class Fleeing extends Mob.Fleeing { @Override protected void nowhereToRun() { if (buff( Terror.class ) == null && buff( Corruption.class ) == null) { if (enemySeen) { sprite.showStatus(CharSprite.NEGATIVE, Messages.get(Mob.class, "rage")); state = HUNTING; } else { int count = 32; int newPos; do { newPos = Dungeon.level.randomRespawnCell(); if (count-- <= 0) { break; } } while (newPos == -1 || Dungeon.visible[newPos] || Level.distance(newPos, pos) < (count/3)); if (newPos != -1) { if (Dungeon.visible[pos]) CellEmitter.get(pos).burst(Speck.factory(Speck.WOOL), 6); pos = newPos; sprite.place( pos ); sprite.visible = Dungeon.visible[pos]; if (Dungeon.visible[pos]) CellEmitter.get(pos).burst(Speck.factory(Speck.WOOL), 6); } if (item != null) GLog.n( Messages.get(Thief.class, "escapes", item.name())); item = null; state = WANDERING; } } else { super.nowhereToRun(); } } } }