/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.MirrorImage; public class MirrorSprite extends MobSprite { private static final int FRAME_WIDTH = 12; private static final int FRAME_HEIGHT = 15; public MirrorSprite() { super(); texture( Dungeon.hero.heroClass.spritesheet() ); updateArmor( 0 ); idle(); } @Override public void link( Char ch ) { super.link( ch ); updateArmor( ((MirrorImage)ch).tier ); } public void updateArmor( int tier ) { TextureFilm film = new TextureFilm( HeroSprite.tiers(), tier, FRAME_WIDTH, FRAME_HEIGHT ); idle = new Animation( 1, true ); idle.frames( film, 0, 0, 0, 1, 0, 0, 1, 1 ); run = new Animation( 20, true ); run.frames( film, 2, 3, 4, 5, 6, 7 ); die = new Animation( 20, false ); die.frames( film, 0 ); attack = new Animation( 15, false ); attack.frames( film, 13, 14, 15, 0 ); idle(); } }