/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.watabou.noosa.Camera; import com.watabou.noosa.TextureFilm; import com.shatteredpixel.shatteredpixeldungeon.Assets; public class RottingFistSprite extends MobSprite { private static final float FALL_SPEED = 64; public RottingFistSprite() { super(); texture( Assets.ROTTING ); TextureFilm frames = new TextureFilm( texture, 24, 17 ); idle = new Animation( 2, true ); idle.frames( frames, 0, 0, 1 ); run = new Animation( 3, true ); run.frames( frames, 0, 1 ); attack = new Animation( 2, false ); attack.frames( frames, 0 ); die = new Animation( 10, false ); die.frames( frames, 0, 2, 3, 4 ); play( idle ); } @Override public void attack( int cell ) { super.attack( cell ); speed.set( 0, -FALL_SPEED ); acc.set( 0, FALL_SPEED * 4 ); } @Override public void onComplete( Animation anim ) { super.onComplete( anim ); if (anim == attack) { speed.set( 0 ); acc.set( 0 ); place( ch.pos ); Camera.main.shake( 4, 0.2f ); } } }