/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.blobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SnowParticle; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.watabou.utils.Random; public class Freezing { // Returns true, if this cell is visible public static boolean affect( int cell, Fire fire ) { Char ch = Actor.findChar( cell ); if (ch != null) { if (Level.water[ch.pos]){ Buff.prolong(ch, Frost.class, Frost.duration(ch) * Random.Float(5f, 7.5f)); } else { Buff.prolong(ch, Frost.class, Frost.duration(ch) * Random.Float(1.0f, 1.5f)); } } if (fire != null) { fire.clear( cell ); } Heap heap = Dungeon.level.heaps.get( cell ); if (heap != null) { heap.freeze(); } if (Dungeon.visible[cell]) { CellEmitter.get( cell ).start( SnowParticle.FACTORY, 0.2f, 6 ); return true; } else { return false; } } }