/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.blobs; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots; import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; public class Regrowth extends Blob { @Override protected void evolve() { super.evolve(); if (volume > 0) { boolean mapUpdated = false; for (int i=0; i < LENGTH; i++) { if (off[i] > 0) { int c = Dungeon.level.map[i]; if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO) { Level.set( i, cur[i] > 9 ? Terrain.HIGH_GRASS : Terrain.GRASS ); mapUpdated = true; } else if (c == Terrain.GRASS && cur[i] > 9) { Level.set( i, Terrain.HIGH_GRASS ); mapUpdated = true; } Char ch = Actor.findChar( i ); if (ch != null) { Buff.prolong( ch, Roots.class, TICK ); } } } if (mapUpdated) { GameScene.updateMap(); Dungeon.observe(); } } } @Override public void use( BlobEmitter emitter ) { super.use( emitter ); emitter.start( LeafParticle.LEVEL_SPECIFIC, 0.2f, 0 ); } }