/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.blobs; import com.shatteredpixel.shatteredpixeldungeon.Journal; import com.shatteredpixel.shatteredpixeldungeon.Journal.Feature; import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.Generator; import com.shatteredpixel.shatteredpixeldungeon.items.Generator.Category; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact; import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfMight; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfStrength; import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfWeaponUpgrade; import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.*; import com.shatteredpixel.shatteredpixeldungeon.plants.Plant; public class WaterOfTransmutation extends WellWater { @Override protected Item affectItem( Item item ) { if (item instanceof MeleeWeapon) { item = changeWeapon( (MeleeWeapon)item ); } else if (item instanceof Scroll) { item = changeScroll( (Scroll)item ); } else if (item instanceof Potion) { item = changePotion( (Potion)item ); } else if (item instanceof Ring) { item = changeRing( (Ring)item ); } else if (item instanceof Wand) { item = changeWand( (Wand)item ); } else if (item instanceof Plant.Seed) { item = changeSeed( (Plant.Seed)item ); } else if (item instanceof Artifact) { item = changeArtifact( (Artifact)item ); } else { item = null; } if (item != null) { Journal.remove( Feature.WELL_OF_TRANSMUTATION ); } return item; } @Override public void use( BlobEmitter emitter ) { super.use( emitter ); emitter.start( Speck.factory( Speck.CHANGE ), 0.2f, 0 ); } private MeleeWeapon changeWeapon( MeleeWeapon w ) { MeleeWeapon n = null; if (w instanceof Knuckles) { n = new Dagger(); } else if (w instanceof Dagger) { n = new Knuckles(); } else if (w instanceof Spear) { n = new Quarterstaff(); } else if (w instanceof Quarterstaff) { n = new Spear(); } else if (w instanceof Sword) { n = new Mace(); } else if (w instanceof Mace) { n = new Sword(); } else if (w instanceof Longsword) { n = new BattleAxe(); } else if (w instanceof BattleAxe) { n = new Longsword(); } else if (w instanceof Glaive) { n = new WarHammer(); } else if (w instanceof WarHammer) { n = new Glaive(); } if (n != null) { int level = w.level; if (level > 0) { n.upgrade( level ); } else if (level < 0) { n.degrade( -level ); } //FIXME enchantment should be preserved. /*if (w.isEnchanted()) { n.enchant(); }*/ n.levelKnown = w.levelKnown; n.cursedKnown = w.cursedKnown; n.cursed = w.cursed; return n; } else { return null; } } private Ring changeRing( Ring r ) { Ring n; do { n = (Ring)Generator.random( Category.RING ); } while (n.getClass() == r.getClass()); n.level = 0; int level = r.level; if (level > 0) { n.upgrade( level ); } else if (level < 0) { n.degrade( -level ); } n.levelKnown = r.levelKnown; n.cursedKnown = r.cursedKnown; n.cursed = r.cursed; return n; } private Artifact changeArtifact( Artifact a ) { Artifact n = Generator.randomArtifact(); if (n != null){ n.cursedKnown = a.cursedKnown; n.cursed = a.cursed; n.levelKnown = a.levelKnown; n.transferUpgrade(a.visiblyUpgraded()); } return n; } private Wand changeWand( Wand w ) { Wand n; do { n = (Wand)Generator.random( Category.WAND ); } while (n.getClass() == w.getClass()); n.level = 0; n.upgrade( w.level ); n.levelKnown = w.levelKnown; n.cursedKnown = w.cursedKnown; n.cursed = w.cursed; return n; } private Plant.Seed changeSeed( Plant.Seed s ) { Plant.Seed n; do { n = (Plant.Seed)Generator.random( Category.SEED ); } while (n.getClass() == s.getClass()); return n; } private Scroll changeScroll( Scroll s ) { if (s instanceof ScrollOfUpgrade) { return new ScrollOfWeaponUpgrade(); } else if (s instanceof ScrollOfWeaponUpgrade) { return new ScrollOfUpgrade(); } else { Scroll n; do { n = (Scroll)Generator.random( Category.SCROLL ); } while (n.getClass() == s.getClass()); return n; } } private Potion changePotion( Potion p ) { if (p instanceof PotionOfStrength) { return new PotionOfMight(); } else if (p instanceof PotionOfMight) { return new PotionOfStrength(); } else { Potion n; do { n = (Potion)Generator.random( Category.POTION ); } while (n.getClass() == p.getClass()); return n; } } @Override public String tileDesc() { return "Power of change radiates from the water of this well. " + "Throw an item into the well to turn it into something else."; } }