/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.wands; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Regrowth; import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.Callback; public class WandOfRegrowth extends Wand { { name = "Wand of Regrowth"; } @Override protected void onZap( int cell ) { for (int i=1; i < Ballistica.distance-1; i++) { int p = Ballistica.trace[i]; int c = Dungeon.level.map[p]; if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO) { Level.set( p, Terrain.GRASS ); } } int c = Dungeon.level.map[cell]; if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO || c == Terrain.GRASS || c == Terrain.HIGH_GRASS) { GameScene.add( Blob.seed( cell, (level() + 2) * 20, Regrowth.class ) ); } else { GLog.i( "nothing happened" ); } } protected void fx( int cell, Callback callback ) { MagicMissile.foliage( curUser.sprite.parent, curUser.pos, cell, callback ); Sample.INSTANCE.play( Assets.SND_ZAP ); } @Override public String desc() { return "\"When life ceases new life always begins to grow... The eternal cycle always remains!\""; } }