/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs; import java.util.ArrayList; import java.util.Collection; import java.util.HashSet; import java.util.List; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.Gold; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.MimicSprite; import com.watabou.utils.Bundle; import com.watabou.utils.Random; public class Mimic extends Mob { private int level; { name = "mimic"; spriteClass = MimicSprite.class; } public ArrayList items; private static final String LEVEL = "level"; private static final String ITEMS = "items"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( ITEMS, items ); bundle.put( LEVEL, level ); } @SuppressWarnings("unchecked") @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); items = new ArrayList( (Collection) bundle.getCollection( ITEMS ) ); adjustStats( bundle.getInt( LEVEL ) ); } @Override public int damageRoll() { return Random.NormalIntRange( HT / 10, HT / 4 ); } @Override public int attackSkill( Char target ) { return 9 + level; } @Override public int attackProc( Char enemy, int damage ) { if (enemy == Dungeon.hero && Random.Int( 3 ) == 0) { Gold gold = new Gold( Random.Int( Dungeon.gold / 10, Dungeon.gold / 2 ) ); if (gold.quantity() > 0) { Dungeon.gold -= gold.quantity(); Dungeon.level.drop( gold, Dungeon.hero.pos ).sprite.drop(); } } return super.attackProc( enemy, damage ); } public void adjustStats( int level ) { this.level = level; HT = (3 + level) * 4; EXP = 2 + 2 * (level - 1) / 5; defenseSkill = attackSkill( null ) / 2; enemySeen = true; } @Override public void die( Object cause ) { super.die( cause ); if (items != null) { for (Item item : items) { Dungeon.level.drop( item, pos ).sprite.drop(); } } } @Override public boolean reset() { state = WANDERING; return true; } @Override public String description() { return "Mimics are magical creatures which can take any shape they wish. In dungeons they almost always " + "choose a shape of a treasure chest, because they know how to beckon an adventurer."; } public static Mimic spawnAt( int pos, List items ) { Char ch = Actor.findChar( pos ); if (ch != null) { ArrayList candidates = new ArrayList(); for (int n : Level.NEIGHBOURS8) { int cell = pos + n; if ((Level.passable[cell] || Level.avoid[cell]) && Actor.findChar( cell ) == null) { candidates.add( cell ); } } if (candidates.size() > 0) { int newPos = Random.element( candidates ); Actor.addDelayed( new Pushing( ch, ch.pos, newPos ), -1 ); ch.pos = newPos; // FIXME if (ch instanceof Mob) { Dungeon.level.mobPress( (Mob)ch ); } else { Dungeon.level.press( newPos, ch ); } } else { return null; } } Mimic m = new Mimic(); m.items = new ArrayList( items ); m.adjustStats( Dungeon.depth ); m.HP = m.HT; m.pos = pos; m.state = m.HUNTING; GameScene.add( m, 1 ); m.sprite.turnTo( pos, Dungeon.hero.pos ); if (Dungeon.visible[m.pos]) { CellEmitter.get( pos ).burst( Speck.factory( Speck.STAR ), 10 ); Sample.INSTANCE.play( Assets.SND_MIMIC ); } return m; } private static final HashSet> IMMUNITIES = new HashSet>(); static { IMMUNITIES.add( ScrollOfPsionicBlast.class ); } @Override public HashSet> immunities() { return IMMUNITIES; } }