/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.painters; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey; import com.shatteredpixel.shatteredpixeldungeon.items.quest.CeremonialCandle; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.Room; import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual; import com.watabou.utils.Point; public class RitualSitePainter extends Painter { public static void paint( Level level, Room room) { for (Room.Door door : room.connected.values()) { door.set( Room.Door.Type.REGULAR ); } fill(level, room, Terrain.WALL); fill(level, room, 1, Terrain.EMPTY); RitualMarker vis = new RitualMarker(); Point c = room.center(); vis.pos(c.x - 1, c.y - 1); level.customTiles.add(vis); fill(level, c.x-1, c.y-1, 3, 3, Terrain.EMPTY_DECO); level.addItemToSpawn(new CeremonialCandle()); level.addItemToSpawn(new CeremonialCandle()); level.addItemToSpawn(new CeremonialCandle()); level.addItemToSpawn(new CeremonialCandle()); CeremonialCandle.ritualPos = c.x + (Level.WIDTH * c.y); } public static class RitualMarker extends CustomTileVisual{ { name = Messages.get(this, "name"); tx = Assets.PRISON_QUEST; txX = txY = 0; tileW = tileH = 3; } @Override public String desc() { return Messages.get(this, "desc"); } } }