/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Knuckles; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; public class DisarmingTrap extends Trap{ { color = TrapSprite.RED; shape = TrapSprite.LARGE_DOT; } @Override public void activate() { Heap heap = Dungeon.level.heaps.get( pos ); if (heap != null){ int cell = Dungeon.level.randomRespawnCell(); if (cell != -1) { Item item = heap.pickUp(); Dungeon.level.drop( item, cell ).seen = true; for (int i : Level.NEIGHBOURS9) Dungeon.level.visited[cell+i] = true; Dungeon.observe(); Sample.INSTANCE.play(Assets.SND_TELEPORT); CellEmitter.get(pos).burst(Speck.factory(Speck.LIGHT), 4); } } if (Dungeon.hero.pos == pos){ Hero hero = Dungeon.hero; KindOfWeapon weapon = hero.belongings.weapon; if (weapon != null && !(weapon instanceof Knuckles) && !weapon.cursed) { int cell = Dungeon.level.randomRespawnCell(); if (cell != -1) { hero.belongings.weapon = null; Dungeon.quickslot.clearItem(weapon); weapon.updateQuickslot(); Dungeon.level.drop(weapon, cell).seen = true; for (int i : Level.NEIGHBOURS9) Dungeon.level.visited[cell+i] = true; Dungeon.observe(); GLog.w( Messages.get(this, "disarm") ); Sample.INSTANCE.play(Assets.SND_TELEPORT); CellEmitter.get(pos).burst(Speck.factory(Speck.LIGHT), 4); } } } } }