/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels.traps; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass; import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.watabou.noosa.Game; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Random; import java.util.ArrayList; public class WarpingTrap extends Trap { { color = TrapSprite.TEAL; shape = TrapSprite.STARS; } @Override public void activate() { CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3); Sample.INSTANCE.play( Assets.SND_TELEPORT ); if (Dungeon.depth > 1 && !Dungeon.bossLevel()) { //each depth has 1 more weight than the previous depth. float[] depths = new float[Dungeon.depth-1]; for (int i = 1; i < Dungeon.depth; i++) depths[i-1] = i; int depth = 1+Random.chances(depths); Heap heap = Dungeon.level.heaps.get(pos); if (heap != null) { ArrayList dropped = Dungeon.droppedItems.get( depth ); if (dropped == null) { Dungeon.droppedItems.put( depth, dropped = new ArrayList() ); } for (Item item : heap.items){ dropped.add(item); } heap.destroy(); } Char ch = Actor.findChar( pos ); if (ch == Dungeon.hero){ Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class); if (buff != null) buff.detach(); for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) if (mob instanceof DriedRose.GhostHero) mob.destroy(); InterlevelScene.mode = InterlevelScene.Mode.RETURN; InterlevelScene.returnDepth = depth; InterlevelScene.returnPos = -1; Game.switchScene(InterlevelScene.class); } else if (ch != null) { ch.destroy(); ch.sprite.killAndErase(); Dungeon.level.mobs.remove(ch); } } } }