/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class BattleAxe extends MeleeWeapon { { name = "battle axe"; image = ItemSpriteSheet.BATTLE_AXE; } public BattleAxe() { super( 4, 1.2f, 1f ); } @Override public String desc() { return "The enormous steel head of this battle axe puts considerable heft behind each stroke."; } }