/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2022 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.input; import com.badlogic.gdx.Input; import java.util.ArrayList; import java.util.LinkedHashMap; //FIXME at lot of the logic here, in WndKeyBindings, and SPDAction is fairly messy // should see about doing some refactoring to clean this up public class KeyBindings { private static LinkedHashMap bindings = new LinkedHashMap<>(); public static LinkedHashMap getAllBindings(){ return new LinkedHashMap<>(bindings); } public static void setAllBindings(LinkedHashMap newBindings){ bindings = new LinkedHashMap<>(newBindings); } //these are special keybinding that are not user-configurable private static LinkedHashMap hardBindings = new LinkedHashMap<>(); public static void addHardBinding(int keyCode, GameAction action){ hardBindings.put(keyCode, action); } public static boolean bindingKey = false; public static boolean isKeyBound(int keyCode){ if (keyCode < 0 || (keyCode > 255 && keyCode < 1000)){ return false; } return bindingKey || bindings.containsKey( keyCode ) || hardBindings.containsKey( keyCode ); } public static GameAction getActionForKey(KeyEvent event){ if (bindings.containsKey( event.code )){ return bindings.get( event.code ); } else if (hardBindings.containsKey( event.code )) { return hardBindings.get( event.code ); } return GameAction.NONE; } public static ArrayList getBoundKeysForAction(GameAction action){ ArrayList result = new ArrayList<>(); for( int i : bindings.keySet()){ if (bindings.get(i) == action){ result.add(i); } } return result; } public static String getKeyName( int keyCode ){ if (ControllerHandler.customButtonName(keyCode) != null){ return ControllerHandler.customButtonName(keyCode); } //custom codes for mouse buttons if (keyCode == 1003){ return "Mouse 4"; } else if (keyCode == 1004) { return "Mouse 5"; } if (keyCode == Input.Keys.UNKNOWN){ return "None"; } else if (keyCode == Input.Keys.PLUS){ return "+"; } else if (keyCode == Input.Keys.BACKSPACE) { return "Backspc"; } else if (keyCode == Input.Keys.FORWARD_DEL) { return "Delete"; } else { return Input.Keys.toString(keyCode); } } }