/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.wands; import java.util.ArrayList; import java.util.HashSet; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Shock; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.noosa.Camera; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Callback; import com.watabou.utils.Random; public class WandOfLightning extends Wand { { name = "Wand of Lightning"; image = ItemSpriteSheet.WAND_LIGHTNING; } private ArrayList affected = new ArrayList(); private int[] points = new int[20]; private int nPoints; @Override protected void onZap( Ballistica bolt ) { // Everything is processed in fx() method if (!curUser.isAlive()) { Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name ) ); GLog.n( "You killed yourself with your own Wand of Lightning..." ); } } @Override public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) { //acts like shocking enchantment new Shock().proc(staff, attacker, defender, damage); } private void hit( Char ch, int damage ) { if (damage < 1) { return; } if (ch == Dungeon.hero) { Camera.main.shake( 2, 0.3f ); } affected.add( ch ); ch.damage( Level.water[ch.pos] && !ch.flying ? (int)(damage * 2) : damage, LightningTrap.LIGHTNING ); ch.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 ); ch.sprite.flash(); points[nPoints++] = ch.pos; HashSet ns = new HashSet(); for (int i=0; i < Level.NEIGHBOURS8.length; i++) { Char n = Actor.findChar( ch.pos + Level.NEIGHBOURS8[i] ); if (n != null && !affected.contains( n )) { ns.add( n ); } } if (ns.size() > 0) { hit( Random.element( ns ), Random.Int( damage / 2, damage ) ); } } @Override protected void fx( Ballistica bolt, Callback callback ) { nPoints = 0; points[nPoints++] = Dungeon.hero.pos; int cell = bolt.collisionPos; Char ch = Actor.findChar( cell ); if (ch != null) { affected.clear(); int lvl = level(); hit( ch, Random.Int( 5 + lvl / 2, 10 + lvl ) ); } else { points[nPoints++] = cell; CellEmitter.center( cell ).burst( SparkParticle.FACTORY, 3 ); } curUser.sprite.parent.add( new Lightning( points, nPoints, callback ) ); } @Override public String desc() { return "This wand conjures forth deadly arcs of electricity, which deal damage " + "to several creatures standing close to each other."; } }