/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.food; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; import java.util.ArrayList; public class Food extends Item { private static final float TIME_TO_EAT = 3f; public static final String AC_EAT = "EAT"; public float energy = Hunger.HUNGRY; public String message = Messages.get(this, "eat_msg"); public int hornValue = 3; { stackable = true; image = ItemSpriteSheet.RATION; bones = true; } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); actions.add( AC_EAT ); return actions; } @Override public void execute( Hero hero, String action ) { super.execute( hero, action ); if (action.equals( AC_EAT )) { detach( hero.belongings.backpack ); (hero.buff( Hunger.class )).satisfy( energy ); GLog.i( message ); switch (hero.heroClass) { case WARRIOR: if (hero.HP < hero.HT) { hero.HP = Math.min( hero.HP + 5, hero.HT ); hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 ); } break; case MAGE: //1 charge Buff.affect( hero, Recharging.class, 4f ); ScrollOfRecharging.charge( hero ); break; case ROGUE: case HUNTRESS: break; } hero.sprite.operate( hero.pos ); hero.busy(); SpellSprite.show( hero, SpellSprite.FOOD ); Sample.INSTANCE.play( Assets.SND_EAT ); hero.spend( TIME_TO_EAT ); Statistics.foodEaten++; Badges.validateFoodEaten(); } } @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } @Override public int price() { return 10 * quantity; } }