/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.items.food;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
public class Food extends Item {
private static final float TIME_TO_EAT = 3f;
public static final String AC_EAT = "EAT";
public float energy = Hunger.HUNGRY;
public String message = Messages.get(this, "eat_msg");
public int hornValue = 3;
{
stackable = true;
image = ItemSpriteSheet.RATION;
bones = true;
}
@Override
public ArrayList actions( Hero hero ) {
ArrayList actions = super.actions( hero );
actions.add( AC_EAT );
return actions;
}
@Override
public void execute( Hero hero, String action ) {
super.execute( hero, action );
if (action.equals( AC_EAT )) {
detach( hero.belongings.backpack );
(hero.buff( Hunger.class )).satisfy( energy );
GLog.i( message );
switch (hero.heroClass) {
case WARRIOR:
if (hero.HP < hero.HT) {
hero.HP = Math.min( hero.HP + 5, hero.HT );
hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
}
break;
case MAGE:
//1 charge
Buff.affect( hero, Recharging.class, 4f );
ScrollOfRecharging.charge( hero );
break;
case ROGUE:
case HUNTRESS:
break;
}
hero.sprite.operate( hero.pos );
hero.busy();
SpellSprite.show( hero, SpellSprite.FOOD );
Sample.INSTANCE.play( Assets.SND_EAT );
hero.spend( TIME_TO_EAT );
Statistics.foodEaten++;
Badges.validateFoodEaten();
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public int price() {
return 10 * quantity;
}
}