/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2024 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.input; import java.util.ArrayList; //This is similar to an enum, but we don't use that because subclasses should be able to add actions public class GameAction { private static final ArrayList ALL_ACTIONS = new ArrayList<>(); private int code; private String name; protected GameAction( String name ){ code = ALL_ACTIONS.size(); this.name = name; ALL_ACTIONS.add(this); } public int code(){ return code; } public String name(){ return name; } @Override public boolean equals(Object o) { return o instanceof GameAction && ((GameAction) o).code == code; } public static final GameAction NONE = new GameAction( "none" ); public static final GameAction BACK = new GameAction( "back" ); public static final GameAction LEFT_CLICK = new GameAction( "left_click" ); public static final GameAction RIGHT_CLICK = new GameAction( "right_click" ); public static final GameAction MIDDLE_CLICK = new GameAction( "middle_click" ); public static ArrayList allActions(){ return new ArrayList<>(ALL_ACTIONS); } public static int totalActions(){ return ALL_ACTIONS.size(); } }