/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.ui; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.watabou.noosa.ColorBlock; import com.watabou.noosa.ui.Component; public class HealthBar extends Component { private static final int COLOR_BG = 0xFFCC0000; private static final int COLOR_HP = 0xFF00EE00; private static final int COLOR_SHLD = 0xFFBBEEBB; private static final int HEIGHT = 2; private ColorBlock Bg; private ColorBlock Shld; private ColorBlock Hp; private float health; private float shield; @Override protected void createChildren() { Bg = new ColorBlock( 1, 1, COLOR_BG ); add( Bg ); Shld = new ColorBlock( 1, 1, COLOR_SHLD ); add( Shld ); Hp = new ColorBlock( 1, 1, COLOR_HP ); add( Hp ); height = HEIGHT; } @Override protected void layout() { Bg.x = Shld.x = Hp.x = x; Bg.y = Shld.y = Hp.y = y; Bg.size( width, HEIGHT ); Shld.size( width * shield, HEIGHT ); Hp.size( width * health, HEIGHT ); height = HEIGHT; } public void level( float value ) { level( value, 0f ); } public void level( float health, float shield ){ this.health = health; this.shield = shield; layout(); } public void level(Char c){ float health = c.HP; float shield = c.SHLD; float max = Math.max(health+shield, c.HT); level(health/max, (health+shield)/max); } }