/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.food; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class ChargrilledMeat extends Food { { name = "chargrilled meat"; image = ItemSpriteSheet.STEAK; energy = Hunger.STARVING - Hunger.HUNGRY; hornValue = 1; } @Override public String info() { return "It looks like a decent steak."; } @Override public int price() { return 5 * quantity; } public static Food cook( MysteryMeat ingredient ) { ChargrilledMeat result = new ChargrilledMeat(); result.quantity = ingredient.quantity(); return result; } }