/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.plants; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.watabou.utils.Random; public class Blindweed extends Plant { { image = 3; } @Override public void activate() { Char ch = Actor.findChar(pos); if (ch != null) { int len = Random.Int( 5, 10 ); Buff.prolong( ch, Blindness.class, len ); Buff.prolong( ch, Cripple.class, len ); if (ch instanceof Mob) { if (((Mob)ch).state == ((Mob)ch).HUNTING) ((Mob)ch).state = ((Mob)ch).WANDERING; ((Mob)ch).beckon( Dungeon.level.randomDestination() ); } } if (Dungeon.visible[pos]) { CellEmitter.get( pos ).burst( Speck.factory( Speck.LIGHT ), 4 ); } } public static class Seed extends Plant.Seed { { image = ItemSpriteSheet.SEED_BLINDWEED; plantClass = Blindweed.class; alchemyClass = PotionOfInvisibility.class; } } }