/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.scrolls; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.effects.Identification; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag; public class ScrollOfIdentify extends InventoryScroll { { name = "Scroll of Identify"; inventoryTitle = "Select an item to identify"; mode = WndBag.Mode.UNIDENTIFED; bones = true; } @Override protected void onItemSelected( Item item ) { curUser.sprite.parent.add( new Identification( curUser.sprite.center().offset( 0, -16 ) ) ); item.identify(); GLog.i( "It is " + item ); Badges.validateItemLevelAquired( item ); } @Override public String desc() { return "Permanently reveals all of the secrets of a single item."; } @Override public int price() { return isKnown() ? 30 * quantity : super.price(); } }