/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.potions; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; public class PotionOfHealing extends Potion { { name = "Potion of Healing"; } @Override public void apply( Hero hero ) { setKnown(); heal( Dungeon.hero ); GLog.p( "Your wounds heal completely." ); } public static void heal( Hero hero ) { hero.HP = hero.HT; Buff.detach( hero, Poison.class ); Buff.detach( hero, Cripple.class ); Buff.detach( hero, Weakness.class ); Buff.detach( hero, Bleeding.class ); hero.sprite.emitter().start( Speck.factory( Speck.HEALING ), 0.4f, 4 ); } @Override public String desc() { return "An elixir that will instantly return you to full health and cure poison."; } @Override public int price() { return isKnown() ? 30 * quantity : super.price(); } }