/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items.wands; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo; import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff; import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.utils.Callback; public class WandOfAmok extends Wand { { name = "Wand of Amok"; } @Override protected void onZap( Ballistica bolt) { Char ch = Actor.findChar( bolt.collisionPos ); if (ch != null) { if (ch == Dungeon.hero) { Buff.affect( ch, Vertigo.class, Vertigo.duration(ch) ); } else { Buff.affect( ch, Amok.class, 3f + level() ); } } else { GLog.i( "nothing happened" ); } } @Override public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) { } @Override protected void fx( Ballistica bolt, Callback callback ) { MagicMissile.purpleLight( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback ); Sample.INSTANCE.play( Assets.SND_ZAP ); } @Override public String desc() { return "The purple light from this wand will make the target run amok " + "attacking random creatures in its vicinity."; } }